Here you can see some of my colleagues from CIG Audio talk about our work on Star Citizen on Reverse The Verse, a weekly live broadcast to our backers providing interviews with developers about their work.
It was really fun to be a part of the special audio edition of Around The Verse, Cloud Imperium’s weekly broadcast to our backers giving updates on the progress we’re making on Star Citizen.
I really wanted to try to recreate this absolutely classic sound effect for a sound redesign I'm working on, and, as I found out, it's really really hard!
Only a sound designer could think themselves lucky when they're forced to wait in a car for an hour, waiting for someone, whilst it was absolutely lashing it down outside!
I finally got my new windshield for my Sony PCM-M10 after wearing my old one down to the fabric underneath! I stopped in a small forested area and recorded some footsteps and foley for Survival Island!
This is the second in a series of tutorials explaining how to get started implementing audio in Unity scripts using FMOD Studio, focusing on how to get parameters from Unity into FMOD Studio.
This is the first in a series of tutorials explaining how to get started implementing audio in Unity scripts using FMOD Studio, showing how to get sound playing in Unity via C# scripts!
This guide explores some of the slightly more advanced music features in the Creation Kit, allowing for music to be re-arranged in real-time from a pool of sonic material.